using UnityEngine;

namespace HEFramework
{
    /// <summary>
    ///
    /// UI行为
    /// 
    /// ----------------------------------------
    /// 作者 hep
    /// 创建时间：2023-02-17 18:13:58
    /// ----------------------------------------
    /// </summary>
    public interface IUIBehaviour
    {
        void Awake();

        /// <summary>
        /// 获取Transform
        /// </summary>
        /// <returns></returns>
        Transform GetTransform();

        /// <summary>
        /// 获取对象
        /// </summary>
        /// <returns></returns>
        GameObject GetGameObject();
    }
}